2005 Rockefeller New Media Foundation Proposal
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Abstract
The title MobBob is drawn from the vernacular of gaming - Bob is a general term
referring to a player's avatar - originally used to describe the basic model in the first 3D
computer shooter game, Doom. Simply described, MobBob is a computer game where the
player plays from the perspective of a mob; the resulting game dynamic challenges the
structures of character identification and agency usually found in computer games. The
project consists of a fully realized 3D computer game programmed and designed from the
ground up (ie not a modification of an available game) resulting in both distributable piece of
software and a physical public installation involving a fixed wide screen projection.
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Date Issued
2009-03-31T16:54:55Z
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Keywords
video game; software art; group dynamics; hack; avatar; identification; body; history; politics; violence