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2005 Rockefeller New Media Foundation Proposal

dc.contributor.authorStern, Eddo
dc.date.accessioned2009-03-31T16:54:55Z
dc.date.available2009-03-31T16:54:55Z
dc.date.issued2009-03-31T16:54:55Z
dc.description.abstractThe title MobBob is drawn from the vernacular of gaming - Bob is a general term referring to a player's avatar - originally used to describe the basic model in the first 3D computer shooter game, Doom. Simply described, MobBob is a computer game where the player plays from the perspective of a mob; the resulting game dynamic challenges the structures of character identification and agency usually found in computer games. The project consists of a fully realized 3D computer game programmed and designed from the ground up (ie not a modification of an available game) resulting in both distributable piece of software and a physical public installation involving a fixed wide screen projection.en_US
dc.identifier.urihttps://hdl.handle.net/1813/12198
dc.subjectvideo gameen_US
dc.subjectsoftware arten_US
dc.subjectgroup dynamicsen_US
dc.subjecthacken_US
dc.subjectavataren_US
dc.subjectidentificationen_US
dc.subjectbodyen_US
dc.subjecthistoryen_US
dc.subjectpoliticsen_US
dc.subjectviolenceen_US
dc.title2005 Rockefeller New Media Foundation Proposalen_US

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