Stern, Eddo

Permanent URI for this collection

Digital access to this material is pending artist's approval. Materials may be viewed onsite at the Goldsen Archive, Division of Rare and Manuscript Collections, Kroch Library, Cornell University.

My work is concerned with fantasies of technology and cross-cultural representation as they are manifested across the landscape of computer and popular culture. I'm particularly interested in investigating the connections between a fantasized medieval Europe and the current historical moment The task of understanding and exploring this question is one of the central projects of my work and research. I believe the process of understanding the functions of fantasy in relation to new technologies is rooted in the psychological and physical nuances of virtuality, immersion and identification. Fve approached these issues mostly though works that experiment with variations and modifications of structures familiar from film, computer games and consumer culture - working in the boundaries between documentary film and video game, real and virtual bodies, functionality and fantasy.


Recent Submissions

Now showing 1 - 4 of 4
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    2005 Rockefeller New Media Foundation Proposal
    Stern, Eddo (2009-03-31T16:54:55Z)
    The title MobBob is drawn from the vernacular of gaming - Bob is a general term referring to a player's avatar - originally used to describe the basic model in the first 3D computer shooter game, Doom. Simply described, MobBob is a computer game where the player plays from the perspective of a mob; the resulting game dynamic challenges the structures of character identification and agency usually found in computer games. The project consists of a fully realized 3D computer game programmed and designed from the ground up (ie not a modification of an available game) resulting in both distributable piece of software and a physical public installation involving a fixed wide screen projection.
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    Work Samples
    Stern, Eddo (2006-12-13T17:06:56Z)
    Work Samples (includes "GodsEye elements" and doc of installations "Sheik Attack," "Tekken Torture Tournament," and "Cockfight Arena")
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    Excerpt from: "A Touch of Medieval: Neomedievalism, Magic and Computer
    Stern, Eddo (2006-12-13T17:02:27Z)
    Essay Excerpt
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    2005 Rockefeller New Media Foundation Proposal
    Stern, Eddo (2006-12-13T16:37:55Z)
    GodsEye is an installation consisting of eight hybridized computers/sculptures that make up a techno-/neo-medieval landscape built around the functional hardware elements of the computer desktop environment: keyboard, mouse, monitor, tower, etc. GodsEye conflates post-industrial computer technology with magical-medieval themes generated by a nostalgic cultural fantasy of a Utopian preindustrial moment.