Digital access to this material is pending artist's approval. Materials may be viewed onsite at the Goldsen Archive, Division of Rare and Manuscript Collections, Kroch Library, Cornell University.
My work is concerned with fantasies of technology and cross-cultural representation as
they are manifested across the landscape of computer and popular culture. I'm
particularly interested in investigating the connections between a fantasized medieval
Europe and the current historical moment The task of understanding and exploring this
question is one of the central projects of my work and research. I believe the process of
understanding the functions of fantasy in relation to new technologies is rooted in the
psychological and physical nuances of virtuality, immersion and identification. Fve
approached these issues mostly though works that experiment with variations and
modifications of structures familiar from film, computer games and consumer culture -
working in the boundaries between documentary film and video game, real and virtual
bodies, functionality and fantasy.
The title MobBob is drawn from the vernacular of gaming - Bob is a general term
referring to a player's avatar - originally used to describe the basic model in the first 3D
computer shooter game, Doom. Simply described, MobBob is a computer game where the
player plays from the perspective of a mob; the resulting game dynamic challenges the
structures of character identification and agency usually found in computer games. The
project consists of a fully realized 3D computer game programmed and designed from the
ground up (ie not a modification of an available game) resulting in both distributable piece of
software and a physical public installation involving a fixed wide screen projection.
GodsEye is an installation consisting of eight hybridized computers/sculptures that make up a techno-/neo-medieval landscape built around the functional hardware elements of the computer desktop
environment: keyboard, mouse, monitor, tower, etc. GodsEye conflates post-industrial computer
technology with magical-medieval themes generated by a nostalgic cultural fantasy of a Utopian preindustrial
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