Digital access to this material is pending artist's approval. Materials may be viewed onsite at the Goldsen Archive, Division of Rare and Manuscript Collections, Kroch Library, Cornell University.
My work includes referencing real world events and characters in computer game environments, and translations of game elements into performative events and sculpture. The work is visually seductive cultural criticism that crosses over between the traditional arts, media arts, and pop cultural spheres. I am an important early figure in the development of artworks using computer game modification and online game performance. Originally coming from a sculpture and installation background, in the late nineties I began to combine the strategies of early performance art and contemporary sculptural installation practices of well known artists like Anne Hamilton, Vito Acconci, Robert Smithson, Chris Burden, and Marina Abromavic with my intuitive knowledge of computer/role-playing games and online/offline game culture from my youth.
(2009-03-30)The Youth of the Apocalypse is a series of non-interactive moving image installations combining the visual style of Northern European 15th century religious painting with the computer-animated landscapes and characters ...