Digital access to this material is pending artist's approval. Materials may be viewed onsite at the Goldsen Archive, Division of Rare and Manuscript Collections, Kroch Library, Cornell University.
My work includes referencing real world events and characters in computer game environments, and translations
of game elements into performative events and sculpture. The work is visually seductive cultural criticism that crosses over
between the traditional arts, media arts, and pop cultural spheres. I am an important early figure in the development of artworks
using computer game modification and online game performance. Originally coming from a sculpture and installation
background, in the late nineties I began to combine the strategies of early performance art and contemporary sculptural
installation practices of well known artists like Anne Hamilton, Vito Acconci, Robert Smithson, Chris Burden, and Marina
Abromavic with my intuitive knowledge of computer/role-playing games and online/offline game culture from my youth.
The Youth of the Apocalypse is a series of non-interactive moving image installations combining the visual style
of Northern European 15th century religious painting with the computer-animated landscapes and characters of video
games and outsider digital fantasy art. The series of works are essentially reinterpretations of Resurrection and Baptism
scenes by Dirk Bouts and Gerard David, and culminate in a final piece recreating Hans Memling's triptych The Last
Judgment, displayed as single or 3 channel projection from a custom computer. Powered by current 3D game engine
software and artificial intelligence, the final piece in the The Youth of the Apocalypse series features animated images of
human suffering and redemption, corpses rising from the ground, then ascending to heaven or being dragged to hell. The
project deals with issues of the relationship between apocalyptic thinking and contemporary politics, and the mixture of
lived experience, altered social histories, and pure fantasy in contemporary culture.
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