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  4. Egocentric and Allocentric Schemes for Material Understanding

Egocentric and Allocentric Schemes for Material Understanding

File(s)
Briggs_cornell_0058O_10744.pdf (23.42 MB)
Permanent Link(s)
https://doi.org/10.7298/m2aq-wv47
https://hdl.handle.net/1813/70050
Collections
Cornell Theses and Dissertations
Author
Briggs, James E.
Abstract

Allocentric motion, in which the user moves with respect to an external subject's coordinate system, is commonly used in the context of rendering and material design, but little scientific work exists to support this scheme over egocentric motion, in which a user works according to their own coordinate system. We examine the effectiveness of these two navigation schemes with a user study spanning a standard desktop workstation, "fish tank" virtual reality, and a head-mounted display. Our results do not indicate a difference in performance between these schemes, a result we analyze in the discussion section.

Description
73 pages
Date Issued
2019-12
Keywords
Graphics
•
HCI
•
Materials
•
Perception
•
Virtual Reality
Committee Chair
Marschner, Stephen Robert
Guimbretière, François V.
Committee Member
Townsend, Alex John
Degree Discipline
Computer Science
Degree Name
M.S., Computer Science
Degree Level
Master of Science
Rights
Attribution 4.0 International
Rights URI
https://creativecommons.org/licenses/by/4.0/
Type
dissertation or thesis
Link(s) to Catalog Record
https://newcatalog.library.cornell.edu/catalog/13119717

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