Browning, Drew; and Annette Barbier

Permanent URI for this collection

We have collaborated, on and off, since the mid 1970's. Although we don't always work together, we have many common skills and concerns, and living together magnifies and intensifies our shared ideas. We both grew out of an art context which was closing the door on structuralism and minimalism. Working in video at the time made us automatically iconoclasts: crusaders for a populist, political, anti-establishment stance in art, using a medium which most artists and art professionals saw only as 'cheap film'. We were dedicated to the proposition that cutting edge art was not content poured into the container of a medium, but rather an investigation of the new possibilities a medium offered. We have continued to probe the potential of new technologies, believing that original content arises from a dialogue between an artist and a medium. In addition, this dialogue can be extended to the viewer, making her a participant, through instruments like microphones and video cameras, and more recently computers, biofeedback devices, dna scans, etc. This is not to suggest a kind of technological determinism, a mere response to technological developments, but rather to celebrate the curiosity which leads artists to look for new means of expression in even the most unlikely places.


Recent Submissions

Now showing 1 - 1 of 1
  • Item
    2005 Rockefeller New Media Foundation Proposal
    Browning, Drew; Barbier, Annette (2007-01-04T15:33:38Z)
    The river journey is the form of this installation in which a participant is a traveler in a mythic voyage through the ages of a nation, Vietnam. Beginning at dawn, the participant navigates through three levels: a past lived close to nature, a time of horrific upheaval and violence, and a time of adapting and rebuilding. The participant will encounter a dim space with a 9x12' screen and a suspended game paddle. Approaching the screen will trigger an initial animated sequence inviting the viewer to "play". Interaction is accomplished both with the paddle functions and by moving physically within the space. Although this is not literally a video game, it echoes video game techniques and formulas, inverting the typical first person shooter game form and inviting an experience of a different sort.