Digital access to this material is pending artist's approval. Materials may be viewed onsite at the Goldsen Archive, Division of Rare and Manuscript Collections, Kroch Library, Cornell University.
New media is a discipline that changes rapidly based on technological and scientific research, and in order
to respond to these changes, many new media artists find they must be engaged with science and
technology. Most new media artists follow trends in computer science and some develop their own software,
but increasingly, new media artists have also connected with developments in other areas of science and
technology, for example: biotechnology, robotics, or nanotechnology. In my own work, I have explored
emerging technologies, written and developed custom and open source software, and worked with scientists
from various disciplines to explore new aesthetic forms.
I am interested in creating art that engages the audience with local and global information, specifically
modeled and real-time environmental data, which I have used extensively in my previous projects. These
works might be called 'responsive' environments, not in terms of responding to the actions of the audience
directly, but because they respond to the weather, climate and other conditions of the world, remote or local.
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