Make a Key to Everyday Objects
dc.contributor.author | Wiessinger, John | |
dc.date.accessioned | 2008-01-31T18:52:54Z | |
dc.date.available | 2008-01-31T18:52:54Z | |
dc.date.issued | 2008-01-31T18:52:54Z | |
dc.description.abstract | Part of the Grab and Go With Science series, this game introduce students to dichotomous (two-choice) keys -- or scientific names. Keys are usually used to help discover the names of plants or animals. For example, you can use a key to find the name of a tree by looking at a leaf. This activity uses common classroom objects, such as pens, erasers, rulers, etc., to teach students how keys are made and how they work. | en_US |
dc.identifier.uri | https://hdl.handle.net/1813/9500 | |
dc.title | Make a Key to Everyday Objects | en_US |
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