Japanese Videogames as Cultural Artifacts
dc.contributor.author | Hutchinson, Rachael | |
dc.date.accessioned | 2022-06-15T15:19:02Z | |
dc.date.available | 2022-06-15T15:19:02Z | |
dc.date.issued | 2022-04-18 | |
dc.description | Video of full lecture with presentation slides edited into the video. | en_US |
dc.description.abstract | What are we learning when we play video games from Japan? Rachael Hutchinson (University of Delaware) examines the cultural content of Japanese videogames through character design, background setting and environment, aesthetic style, thematic content, and game dynamics. We will consider how mid-1990s games converged around ideas of nuclear power and bioethics, making works like Final Fantasy VII and Metal Gear Solid valuable windows into social anxieties expressed in the Japanese arts. This video was recorded on April 18, 2022. | en_US |
dc.description.sponsorship | Andrew Campana (Asian Studies) and the EastAsia+ collaborative, Cornell East Asia Program | en_US |
dc.description.viewer | 1_kx34f8ri | |
dc.identifier.uri | https://hdl.handle.net/1813/111326 | |
dc.language.iso | en | en_US |
dc.publisher | East Asia Program, Cornell University | en_US |
dc.relation.hasversion | https://vimeo.com/710897488 | en_US |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | history | en_US |
dc.subject | East Asia | en_US |
dc.subject | Japan | en_US |
dc.subject | Video games | en_US |
dc.subject | Digital culture | en_US |
dc.title | Japanese Videogames as Cultural Artifacts | en_US |
dc.type | video/moving image | en_US |
schema.accessibilityFeature | captions | en_US |
schema.accessibilitySummary | Closed captions available | en_US |