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Japanese Videogames as Cultural Artifacts

dc.contributor.authorHutchinson, Rachael
dc.date.accessioned2022-06-15T15:19:02Z
dc.date.available2022-06-15T15:19:02Z
dc.date.issued2022-04-18
dc.descriptionVideo of full lecture with presentation slides edited into the video.en_US
dc.description.abstractWhat are we learning when we play video games from Japan? Rachael Hutchinson (University of Delaware) examines the cultural content of Japanese videogames through character design, background setting and environment, aesthetic style, thematic content, and game dynamics. We will consider how mid-1990s games converged around ideas of nuclear power and bioethics, making works like Final Fantasy VII and Metal Gear Solid valuable windows into social anxieties expressed in the Japanese arts. This video was recorded on April 18, 2022.en_US
dc.description.sponsorshipAndrew Campana (Asian Studies) and the EastAsia+ collaborative, Cornell East Asia Programen_US
dc.description.viewer1_kx34f8ri
dc.identifier.urihttps://hdl.handle.net/1813/111326
dc.language.isoenen_US
dc.publisherEast Asia Program, Cornell Universityen_US
dc.relation.hasversionhttps://vimeo.com/710897488en_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjecthistoryen_US
dc.subjectEast Asiaen_US
dc.subjectJapanen_US
dc.subjectVideo gamesen_US
dc.subjectDigital cultureen_US
dc.titleJapanese Videogames as Cultural Artifactsen_US
dc.typevideo/moving imageen_US
schema.accessibilityFeaturecaptionsen_US
schema.accessibilitySummaryClosed captions availableen_US

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