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FUNCTIONAL BLUEPRINTS: A DYNAMICAL APPROACH TO STRUCTURE REPRESENTATION

Author
Estevez, Nicolas
Abstract
In engineering design, form has traditionally been specified explicitly using blueprints.
This thesis explores an alternate way of specifying form built on interactions between
dynamical systems. This alternate form specification is based on ideas from natural
development. Inspired by termite nest building behavior, dynamic developmental
systems are proposed as an alternate method to produce and represent structure
designs, which when compared to the conventional blueprint method are a more robust
form specification method, more adaptive, and even able to self-repair.
Developmental systems are uses here as a method of form specification and an
evolutionary algorithm is the method of design chosen to explore the capabilities of
these developmental systems. Evolutionary algorithms have already been widely
studied and proven to be an effective method of finding solutions to tough problems,
and in this work they are simply a validated tool being used.
The experiments included in this work use developmental systems with high
degrees of system-environment interaction and show the importance of a subtle and
often overlooked difference between two similar kinds of systems. An important
distinction is being made between systems which both use feedback from the
environment.
These systems are referred to as the reactive system and the interactive system.
The reactive systems simply use environment feedback during their development,
whereas the interactive systems not only use environmental feedback but actually
form a two-way dynamic feedback cycle WITH the environment. Our control
experiments are the systems with one-way feedback which have a system-environment
interaction level where the system uses information from the environment during its
development but does not affect the environment?s dynamics. Our experiment systems
ii
use dynamic feedback, which allows them to affect the dynamics of the environment
while simultaneously the environment reacts to this stimulus, forming a two-way
feedback loop which makes the system more situated in the environment. The
experiments in this thesis used the evolutionary algorithms to search for systems
which fulfilled the desired effect on the environment. In this case this effect is to build
a structure that causes the average temperature in the environment to come as close as
possible to a target temperature, which is specified at the beginning of the
evolutionary run.
Both types of systems were evolved using evolutionary algorithms and those
systems which used dynamic environmental feedback consistently displayed better
performance.
Date Issued
2006-10-23Subject
developmental systems; dynamical systems; blueprints; system-environment interaction; termites; interactive dynamics index
Type
dissertation or thesis