I am a new media artist primarily concerned with the way computer technology permeates our everyday lives, and how our everyday lives are in turn shaped by the technologies we use. I am interested in memory, personal history, and the role gender plays in the creation and use of technologies outside the charmed circle of the digital elite. My work producing games for underprivileged girls and my creative practice work against popular conceptions of "cyberculture."
(2006-07-26)[familiar relativity] and [tether] are networked computer applications which explore how we consider and visualize physical space. The related projects take the form of both screen-based networked artworks and physical ...