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  5. Real-time Hardware-accelerated Relighting with Approximate Indirect
    Illumination

Real-time Hardware-accelerated Relighting with Approximate Indirect Illumination

File(s)
TR2005-1999.pdf (3.62 MB)
Permanent Link(s)
https://hdl.handle.net/1813/5699
Collections
Computing and Information Science Technical Reports
Author
Hasan, Milos
Pellacini, Fabio
Bala, Kavita
Abstract

Deep framebuffer relighting engines are often used to speed up lighting design in geometricallycomplex procedurally-shaded environments where they provide interactive feedback on changes to the direct illumination. This paper presents an extension to these algorithms by providing real-time feedback for one-bounce indirect illumination. This is achieved by relighting a set of cached gather samples generated from the original geometry using a Monte Carlo gathering approach. To improve performance and decrease storage, the gather samples are clustered such that the resulting data structures are efficient for evaluation on modern GPUs. The hardware-accelerated implementation of our algorithm achieves real-time performance and is scalable to environments with high geometric and material complexity while supporting arbitrary direct lighting models, including local ones, and diffuse and glossy materials.

Date Issued
2005-07-09
Publisher
Cornell University
Keywords
computer science
•
technical report
Previously Published as
http://techreports.library.cornell.edu:8081/Dienst/UI/1.0/Display/cul.cis/TR2005-1999
Type
technical report

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