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  4. COGNITIVE AGENTS FOR WAYFINDING UNDER UNCERTAINTY IN UNFAMILIAR INDOOR ENVIRONMENTS

COGNITIVE AGENTS FOR WAYFINDING UNDER UNCERTAINTY IN UNFAMILIAR INDOOR ENVIRONMENTS

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Yang_cornellgrad_0058F_15049.pdf (7.18 MB)
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Permanent Link(s)
https://doi.org/10.7298/02dw-9b84
https://hdl.handle.net/1813/120778
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Cornell Theses and Dissertations
Author
Yang, Qi
Abstract

Designers often want to understand how a building will perform before it is constructed. However, feedback on human behavior and experience is often unavailable during the early stages of architectural design, despite existing research in environmental psychology and post-occupancy evaluation. This dissertation addresses this gap by developing a cognitive agent, an evidence-based computational model of human behavior that offers designers meaningful human feedback. The research focuses on the problem of wayfinding in unfamiliar indoor environments, a widespread challenge in architecture that can lead to wasted time, increased costs, and user anxiety. Central to this investigation is the concept of perceived uncertainty, a critical factor influencing human navigation. The dissertation presents one scoping review, two empirical studies and two modeling studies. The empirical studies introduce a continuous measure of perceived uncertainty and highlight the importance of the rhythm of information acquisition in shaping navigation behavior and experience. These studies also generate rich datasets that support the development and validation of computational models. The scoping review identifies methods and opportunities for modeling human behavior in unfamiliar spaces. Two agent-based models are proposed. The first relies on rule-based heuristics and data-driven predictions of perceived uncertainty. The second is grounded in utility and information theory. The latter model, called PATH U.2, shows strong alignment with human participants by accurately reproducing route choices and the diversity of navigational paths. Together, this work advances understanding of the human wayfinding process in unfamiliar environments and introduces computational models that represent this process in a concise and interpretable form. These models offer new tools to support designers in creating environments that better respond to human needs and behaviors.

Description
257 pages
Supplemental file(s) description: task 183_type7, task 183_type6, task 183_type5, task 183_type4, task 183_type3, task 183_type2, task 183_type1.
Date Issued
2025-08
Keywords
Data-driven Cognitive Agent
•
Design Tool
•
Evidence-based Design
•
Human Building Interaction
•
Unfamiliar Environment
•
Wayfinding
Committee Chair
Kalantari, Saleh
Committee Member
Reed, Patrick
Anderson, Adam
Degree Discipline
Design and Environmental Analysis
Degree Name
Ph. D., Design and Environmental Analysis
Degree Level
Doctor of Philosophy
Rights
Attribution 4.0 International
Rights URI
https://creativecommons.org/licenses/by/4.0/
Type
dissertation or thesis

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