Visual Perception in Architecture
From the earliest paintings to photographs and images of current 3d rendering and virtual reality, humans have been trying to reproduce what they are seeing. Taking advantages of technology, nowadays we are able to visit all over the world through a small screen in front of us. We believe quite strongly and unquestioningly that this “scanned world” is the same as the actual world and we rely on those copies of reality. Rather than just observe the scanned world, through the cinema project, I used existing materials actively to try and show my idea about the city based on that observation. Contemporary technology makes easy to scan 3D object as well as a 2D image. We also can simulate the vantage point and suggest 3D on a 2D plane as in a way that resembles we see. Visual perception is an essential topic in the architecture field since we are living increasing age of imitated reality or seeing more of what is operated than by facing reality. Human experience of urban and architecture became wider, while at the same time the boundary between those artificial and reality become ambiguous. As the virtual object and space become more and more part of everyday life, we have to clarify the essence of both worlds and use a more specific and sensitive approach to address both materialities. As an architect, we not only work with the digitalized world but also create images of the world using graphics tools and rendering programs. Architectural representation does not only mimic reality but tries to convey our own thought about the urban. That interaction has a significant meaning since we keep building up the world by contemporary media and this contributes to perceiving and understanding of space, architecture and the city. In this essay, I discuss the perception and transformation of the space through the medium and manipulation of visual perception could enrich the human experience of space.