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  6. Japanese Videogames as Cultural Artifacts

Japanese Videogames as Cultural Artifacts

File(s)
japanese_video_games.mp4 (Original).mp4 (843.39 MB)
Rachael-Hutchinson-Captions (1).srt (61.12 KB)
Permanent Link(s)
https://hdl.handle.net/1813/111326
Collections
Cornell East Asia Program Lecture and Media Series
Author
Hutchinson, Rachael
Abstract

What are we learning when we play video games from Japan? Rachael Hutchinson (University of Delaware) examines the cultural content of Japanese videogames through character design, background setting and environment, aesthetic style, thematic content, and game dynamics. We will consider how mid-1990s games converged around ideas of nuclear power and bioethics, making works like Final Fantasy VII and Metal Gear Solid valuable windows into social anxieties expressed in the Japanese arts. This video was recorded on April 18, 2022.

Description
Video of full lecture with presentation slides edited into the video.
Sponsorship
Andrew Campana (Asian Studies) and the EastAsia+ collaborative, Cornell East Asia Program
Date Issued
2022-04-18
Publisher
East Asia Program, Cornell University
Keywords
history
•
East Asia
•
Japan
•
Video games
•
Digital culture
Related Version
https://vimeo.com/710897488
Rights
Attribution-NonCommercial-NoDerivatives 4.0 International
Rights URI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Type
video/moving image
Accessibility Feature
captions
Accessibility Summary
Closed captions available

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