Digital access to this material is pending artist's approval. Materials may be viewed onsite at the Goldsen Archive, Division of Rare and Manuscript Collections, Kroch Library, Cornell University.
Auriea Harvey is working on this project together with Michael Samyn
who has been her partner in both life and work for the past three years. A
duo known as Entropy8Zuper! ( http://entropy82uper.org ).
Auriea could be considered an artist who accidentally became a designer
and Michael a designer who accidentally became an artist. In any case,
the distinctions between art and design, the private and the public,
business and pleasure, and those between the body and the machine are
completely blurred in what we do. Our work focusses on the humans who
use the machines, rather than on the machines themselves. On the other
hand, we refuse to treat technology as simply utilitarian. Instead we see
our works as living creatures, mediating between us and the user but also
having a life of their own, independent of their creators. The framework
for these lifeforms is often a narrative structure. Narration is usually used
as a means to an end in our work, it performs the function of submerging
the user in a virtual world. But being the maximalists we are, the stories
we choose to use are often bursting with content in and of themselves
(often religious texts, myths and fairy tales). Formally, we are not afraid of
applying proven dramatic methods to experimental programming. Our
main design objective is the emotional involvement of the user. To
achieve that, we try to find the perfect balance between interactivity and
linearity, between offering options and choices to the user and pushing
him or her in a certain direction.
The Endless Forest is a combination of a multiplayer computer game, a virtual performance
environment and a location for in-situ artworks. Players are represented in the forest as deer. There
are activities and a forest to explore.
"8" is an experimental computer game. It uses computer game technology in an
effort to bring the artistic experience of non-linear storytelling closer to the
public. Its combination of traditional dramatic methods and innovative design
concepts is an attempt to contribute to the conceptual maturity of new media.
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