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Usability, Learning, and Subjective Experience: User Evaluation of

dc.contributor.authorPan, Bing
dc.contributor.authorGay, Geri
dc.contributor.authorSaylor, John
dc.contributor.authorHembrooke, Helene
dc.contributor.authorHenderson, David
dc.date.accessioned2006-03-20T18:53:42Z
dc.date.available2006-03-20T18:53:42Z
dc.date.issued2004-02-27
dc.description.abstractThis paper describes an evaluation effort of the use of the Kinematic Model for Design Digital Library (K-MODDL) in an undergraduate mathematics class. Based on CIAO! framework, the research revealed usability problems and users? subjective experience when using K-MODDL, confirmed the usefulness of various physical and digital models in facilitating learning, and revealed interesting relationships among usability, learning, and subjective experience.en_US
dc.format.extent138622 bytes
dc.format.mimetypeapplication/pdf
dc.identifier.citationhttp://techreports.library.cornell.edu:8081/Dienst/UI/1.0/Display/cul.htmm/2004-8en_US
dc.identifier.urihttps://hdl.handle.net/1813/2717
dc.language.isoen_US
dc.publisherCornell Library Technical Reports and Papersen_US
dc.subjectEducationen_US
dc.subjectmathematicsen_US
dc.subjectkinematic modelsen_US
dc.titleUsability, Learning, and Subjective Experience: User Evaluation ofen_US
dc.typetechnical reporten_US

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