Pan, BingGay, GeriSaylor, JohnHembrooke, HeleneHenderson, David2006-03-202006-03-202004-02-27http://techreports.library.cornell.edu:8081/Dienst/UI/1.0/Display/cul.htmm/2004-8https://hdl.handle.net/1813/2717This paper describes an evaluation effort of the use of the Kinematic Model for Design Digital Library (K-MODDL) in an undergraduate mathematics class. Based on CIAO! framework, the research revealed usability problems and users? subjective experience when using K-MODDL, confirmed the usefulness of various physical and digital models in facilitating learning, and revealed interesting relationships among usability, learning, and subjective experience.138622 bytesapplication/pdfen-USEducationmathematicskinematic modelsUsability, Learning, and Subjective Experience: User Evaluation oftechnical report