<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href='static/style.xsl' type='text/xsl'?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T01:19:15Z</responseDate><request verb="GetRecord" identifier="oai:ecommons.cornell.edu:1813/110547" metadataPrefix="dim">https://ecommons.cornell.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:ecommons.cornell.edu:1813/110547</identifier><datestamp>2026-05-15T19:49:17Z</datestamp><setSpec>com_1813_35</setSpec><setSpec>col_1813_47</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="author">Geffner, Ivan Eduardo</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="chair">Halpern, Joe</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="committeeMember">Pass, Rafael N.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="committeeMember">Tardos, Eva</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2021-12-20T20:48:12Z</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="issued">2021-08</dim:field>
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   <dim:field mdschema="dc" element="identifier" qualifier="other">ProQuest Publication ID: 28643942</dim:field>
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   <dim:field mdschema="dc" element="identifier" qualifier="doi">https://doi.org/10.7298/a62f-8p95</dim:field>
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   <dim:field mdschema="dc" element="description">202 pages</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract">In this work we study the effects of cheap-talk in games with rational agents. We begin by showing that all asynchronous interactions between $n$ players and a mediator can be $t$-bisimulated without the mediator if $n > 4t$. Intuitively, $t$-bisimulation means that for any deviation performed by an adversary controlling at most $t$ players in the scenario with the mediator or in the scenario without the mediator there exists an equivalent deviation in the other scenario (i.e., a deviation that produces the same outcome). We then use this result to show that any $(k,t)$-robust strategy in a game with $n$ players and a mediator in an asynchronous system can be implemented with cheap talk if $n > 4k + 4t$. A $(k,t)$-robust strategy is one in which no coalition of $t$ malicious players can decrease the payoff of anyone else and no coalition of $k$ players can increase their payoff even in coalition with the $t$ malicious players. We also prove that the result above can be satisfied if $n > 3k + 4t$ whenever honest players can punish players that are caught deviating. A similar result can be shown for synchronous systems, but in this case we only require that $n > 2k + 3t$. We also show that for every protocol $\vec{\pi}$ for $n$ players and all $k &lt; n$ there exists a belief system that is consistent with $\vec{\pi}$ in which all coalitions $K$ of at most $k$ players believe that, if there is any deviation during the execution of the protocol, then it was someone sending an \emph{incorrect} message to a player in $K$. We call these beliefs $k$-paranoid. Intuitively, $k$-paranoid beliefs are such that all coalitions of size at most $K$ believe that the remaining players are being honest between them. We use these beliefs to extend the results regarding $(k,t)$-robustness by showing that all $k$-resilient sequential equilibria with a mediator can be implemented with cheap-talk if $n > 4k$ in asynchronous systems or $n > 3k$ in synchronous systems. We finish this work by proving a matching lower bound for most of our results.</dim:field>
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   <dim:field mdschema="dc" element="subject">Cheap Talk</dim:field>
   <dim:field mdschema="dc" element="subject">Coalitions</dim:field>
   <dim:field mdschema="dc" element="subject">Distributed Computing</dim:field>
   <dim:field mdschema="dc" element="subject">Game Theory</dim:field>
   <dim:field mdschema="dc" element="subject">Mediators</dim:field>
   <dim:field mdschema="dc" element="title">Implementing Mediators with Cheap Talk</dim:field>
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   <dim:field mdschema="thesis" element="degree" qualifier="level">Doctor of Philosophy</dim:field>
   <dim:field mdschema="thesis" element="degree" qualifier="name">Ph. D., Mathematics</dim:field>
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   <dim:field mdschema="cris" element="virtual" qualifier="author">Geffner, Ivan Eduardo</dim:field>
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   	&lt;Title>Implementing Mediators with Cheap Talk&lt;/Title>
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   	&lt;PublicationDate>2021-08&lt;/PublicationDate>
   	&lt;DOI>https://doi.org/10.7298/a62f-8p95&lt;/DOI>
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        	&lt;DisplayName>Geffner, Ivan Eduardo&lt;/DisplayName>
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    &lt;License>https://creativecommons.org/licenses/by/4.0/&lt;/License>
    &lt;Keyword>Cheap Talk&lt;/Keyword>
    &lt;Keyword>Coalitions&lt;/Keyword>
    &lt;Keyword>Distributed Computing&lt;/Keyword>
    &lt;Keyword>Game Theory&lt;/Keyword>
    &lt;Keyword>Mediators&lt;/Keyword>
   	&lt;Abstract>In this work we study the effects of cheap-talk in games with rational agents. We begin by showing that all asynchronous interactions between $n$ players and a mediator can be $t$-bisimulated without the mediator if $n &amp;gt; 4t$. Intuitively, $t$-bisimulation means that for any deviation performed by an adversary controlling at most $t$ players in the scenario with the mediator or in the scenario without the mediator there exists an equivalent deviation in the other scenario (i.e., a deviation that produces the same outcome). We then use this result to show that any $(k,t)$-robust strategy in a game with $n$ players and a mediator in an asynchronous system can be implemented with cheap talk if $n &amp;gt; 4k + 4t$. A $(k,t)$-robust strategy is one in which no coalition of $t$ malicious players can decrease the payoff of anyone else and no coalition of $k$ players can increase their payoff even in coalition with the $t$ malicious players. We also prove that the result above can be satisfied if $n &amp;gt; 3k + 4t$ whenever honest players can punish players that are caught deviating. A similar result can be shown for synchronous systems, but in this case we only require that $n &amp;gt; 2k + 3t$. We also show that for every protocol $\vec{\pi}$ for $n$ players and all $k &amp;lt; n$ there exists a belief system that is consistent with $\vec{\pi}$ in which all coalitions $K$ of at most $k$ players believe that, if there is any deviation during the execution of the protocol, then it was someone sending an \emph{incorrect} message to a player in $K$. We call these beliefs $k$-paranoid. Intuitively, $k$-paranoid beliefs are such that all coalitions of size at most $K$ believe that the remaining players are being honest between them. We use these beliefs to extend the results regarding $(k,t)$-robustness by showing that all $k$-resilient sequential equilibria with a mediator can be implemented with cheap-talk if $n &amp;gt; 4k$ in asynchronous systems or $n &amp;gt; 3k$ in synchronous systems. We finish this work by proving a matching lower bound for most of our results.&lt;/Abstract>
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