Egocentric and Allocentric Schemes for Material Understanding
dc.contributor.author | Briggs, James E. | |
dc.contributor.chair | Marschner, Stephen Robert | |
dc.contributor.chair | Guimbretière, François V. | |
dc.contributor.committeeMember | Townsend, Alex John | |
dc.date.accessioned | 2020-06-23T18:01:29Z | |
dc.date.available | 2020-06-23T18:01:29Z | |
dc.date.issued | 2019-12 | |
dc.description | 73 pages | |
dc.description.abstract | Allocentric motion, in which the user moves with respect to an external subject's coordinate system, is commonly used in the context of rendering and material design, but little scientific work exists to support this scheme over egocentric motion, in which a user works according to their own coordinate system. We examine the effectiveness of these two navigation schemes with a user study spanning a standard desktop workstation, "fish tank" virtual reality, and a head-mounted display. Our results do not indicate a difference in performance between these schemes, a result we analyze in the discussion section. | |
dc.identifier.doi | https://doi.org/10.7298/m2aq-wv47 | |
dc.identifier.other | Briggs_cornell_0058O_10744 | |
dc.identifier.other | http://dissertations.umi.com/cornell:10744 | |
dc.identifier.uri | https://hdl.handle.net/1813/70050 | |
dc.language.iso | en | |
dc.rights | Attribution 4.0 International | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | Graphics | |
dc.subject | HCI | |
dc.subject | Materials | |
dc.subject | Perception | |
dc.subject | Virtual Reality | |
dc.title | Egocentric and Allocentric Schemes for Material Understanding | |
dc.type | dissertation or thesis | |
dcterms.license | https://hdl.handle.net/1813/59810 | |
thesis.degree.discipline | Computer Science | |
thesis.degree.level | Master of Science | |
thesis.degree.name | M.S., Computer Science |
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