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Egocentric and Allocentric Schemes for Material Understanding

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Abstract

Allocentric motion, in which the user moves with respect to an external subject's coordinate system, is commonly used in the context of rendering and material design, but little scientific work exists to support this scheme over egocentric motion, in which a user works according to their own coordinate system. We examine the effectiveness of these two navigation schemes with a user study spanning a standard desktop workstation, "fish tank" virtual reality, and a head-mounted display. Our results do not indicate a difference in performance between these schemes, a result we analyze in the discussion section.

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Description

73 pages

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Date Issued

2019-12

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Keywords

Graphics; HCI; Materials; Perception; Virtual Reality

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Committee Chair

Marschner, Stephen Robert
Guimbretière, François V.

Committee Co-Chair

Committee Member

Townsend, Alex John

Degree Discipline

Computer Science

Degree Name

M.S., Computer Science

Degree Level

Master of Science

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Government Document

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Attribution 4.0 International

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dissertation or thesis

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