Egocentric and Allocentric Schemes for Material Understanding

Other Titles
Abstract

Allocentric motion, in which the user moves with respect to an external subject's coordinate system, is commonly used in the context of rendering and material design, but little scientific work exists to support this scheme over egocentric motion, in which a user works according to their own coordinate system. We examine the effectiveness of these two navigation schemes with a user study spanning a standard desktop workstation, "fish tank" virtual reality, and a head-mounted display. Our results do not indicate a difference in performance between these schemes, a result we analyze in the discussion section.

Journal / Series
Volume & Issue
Description
73 pages
Sponsorship
Date Issued
2019-12
Publisher
Keywords
Graphics; HCI; Materials; Perception; Virtual Reality
Location
Effective Date
Expiration Date
Sector
Employer
Union
Union Local
NAICS
Number of Workers
Committee Chair
Marschner, Stephen Robert
Guimbretière, François V.
Committee Co-Chair
Committee Member
Townsend, Alex John
Degree Discipline
Computer Science
Degree Name
M.S., Computer Science
Degree Level
Master of Science
Related Version
Related DOI
Related To
Related Part
Based on Related Item
Has Other Format(s)
Part of Related Item
Related To
Related Publication(s)
Link(s) to Related Publication(s)
References
Link(s) to Reference(s)
Previously Published As
Government Document
ISBN
ISMN
ISSN
Other Identifiers
Rights
Attribution 4.0 International
Types
dissertation or thesis
Accessibility Feature
Accessibility Hazard
Accessibility Summary
Link(s) to Catalog Record