Egocentric and Allocentric Schemes for Material Understanding
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Allocentric motion, in which the user moves with respect to an external subject's coordinate system, is commonly used in the context of rendering and material design, but little scientific work exists to support this scheme over egocentric motion, in which a user works according to their own coordinate system. We examine the effectiveness of these two navigation schemes with a user study spanning a standard desktop workstation, "fish tank" virtual reality, and a head-mounted display. Our results do not indicate a difference in performance between these schemes, a result we analyze in the discussion section.
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73 pages
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2019-12
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Graphics; HCI; Materials; Perception; Virtual Reality
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Marschner, Stephen Robert
Guimbretière, François V.
Guimbretière, François V.
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Townsend, Alex John
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Computer Science
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M.S., Computer Science
Degree Level
Master of Science
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Government Document
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Attribution 4.0 International
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dissertation or thesis