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dc.contributor.authorStewart, A. Jamesen_US
dc.contributor.authorCremer, James F.en_US
dc.date.accessioned2007-04-23T17:53:27Z
dc.date.available2007-04-23T17:53:27Z
dc.date.issued1991-05en_US
dc.identifier.citationhttp://techreports.library.cornell.edu:8081/Dienst/UI/1.0/Display/cul.cs/TR91-1207en_US
dc.identifier.urihttps://hdl.handle.net/1813/7047
dc.description.abstractThe recent explosion of interest in physical system simulation may soon lead to realistic animation of passive objects, such as sliding blocks or bouncing balls. However, complex active objects (like human figures and insects) need control mechanism to direct their movements. We present a paradigm that combines the advantages of physical simulation and algorithmic specification of movement. The animator writes an algorithm to control the object and run this algorithm on physical simulator to produce the animation. Algorithms can be reused or combined to produce complex sequences of movement , eliminating the need for tedious keyframing. We have applied this paradigm to control a walking biped. The walking algorithm is presented along with the results from testing with Newton simulation system.en_US
dc.format.extent1537648 bytes
dc.format.extent406717 bytes
dc.format.mimetypeapplication/pdf
dc.format.mimetypeapplication/postscript
dc.language.isoen_USen_US
dc.publisherCornell Universityen_US
dc.subjectcomputer scienceen_US
dc.subjecttechnical reporten_US
dc.titleBeyond Keyframing: An Algorithmic Approach to Animationen_US
dc.typetechnical reporten_US


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