Coming from an artistic background in filmmaking and a technological one in electronic engineering design, I began to create interactive video installations in 1988 that involved the viewer's own image and response to that image. As I continued to use computers and video in live interactive installations, I began to understand that computer systems could provide unique metaphors and analogies that could be used in pursuing psychological issues relating to perception, memory and cognition. The viewer's perception of memory and time in relation to the computer's handling of memory and time continues to be important in my work.
(2007-01-04)Two projects are proposed that look at computer data as a malleable construct and suggest possible directions for what a fictional data type might be in the context of artistic based representations. The first work Walking ...