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Language-Based Games
dc.contributor.author | Bjorndahl, Adam | en_US |
dc.date.accessioned | 2015-01-07T20:56:53Z | |
dc.date.available | 2019-08-19T06:01:12Z | |
dc.date.issued | 2014-08-18 | en_US |
dc.identifier.other | bibid: 8793232 | |
dc.identifier.uri | https://hdl.handle.net/1813/38745 | |
dc.description.abstract | We introduce language-based games, in which utility is defined over descriptions in a given language. By choosing the right language, we can capture psychological games [9] and reference-dependent preference [15]. Of special interest are languages that can express only coarse beliefs (e.g., the probability of an event is "high" or "low", rather than "the probability is .628"): by assuming that a player's preferences depend only on what is true in a coarse language, we can resolve a number of well-known paradoxes in the literature, including the Allais paradox. Despite the expressive power of this approach, we show that it can describe games in a simple, natural way. Nash equilibrium and rationalizability are generalized to this setting; Nash equilibrium is shown not to exist in general, while the existence of rationalizable strategies is proved under mild conditions on the language. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | game theory | en_US |
dc.subject | modal logic | en_US |
dc.title | Language-Based Games | en_US |
dc.type | dissertation or thesis | en_US |
thesis.degree.discipline | Mathematics | |
thesis.degree.grantor | Cornell University | en_US |
thesis.degree.level | Doctor of Philosophy | |
thesis.degree.name | Ph. D., Mathematics | |
dc.contributor.chair | Nerode, Anil | en_US |
dc.contributor.coChair | Halpern, Joseph Yehuda | en_US |
dc.contributor.committeeMember | Shore, Richard A | en_US |
dc.contributor.committeeMember | Pass, Rafael N. | en_US |