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dc.contributor.authorNiemeyer, Gregory
dc.date.accessioned2006-07-28T14:01:28Z
dc.date.available2006-07-28T14:01:28Z
dc.date.issued2006-07-28T14:01:28Z
dc.identifier.urihttps://hdl.handle.net/1813/3369
dc.description.abstractSince 2002, I collaborate with composer Chris Chafe, computer graphic (CG) artists Lorenzo Wang and Christine Liu, and with game theorist Jane McGonigal to create a simulation of human organs which unfolds in three media: print, recombinant cinema, and online gaming. The print version and recombinant cinema version premiere Oct 30, 2003 at the Berkeley Art Museum. I am seeking the support of the Program for Media Artists to complete the online Organum game. Organum plays in an online multi-player simulation of a surreal ecosystem inhabited by a cast of organs, including a brain, a lung, and a stomach, and a set of AI (artificial intelligence) cyborgs. The game involves up to 32 people playing together in one session of Organum. The goal of the game is for players to stay alive in the fragile ecosystem as long as possible by ensuring the well-being of both themselves and their ecosystem. If successful, the community of players advances to a higher level of cultural achievement. Unsuccessful players drop out and have to join another game session.en_US
dc.format.extent1332037 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.subjectInteractive Arten_US
dc.subjectMultimedia Gameen_US
dc.title2004 Rockefeller New Media Foundation Proposalen_US


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