My artwork explores the intersections of "big-science" and contemporary culture, explicating questions and concerns about how these domains relate to the individual as subject. What is our relationship to machines and machine-like processes, and how do they effect our relationship to others and even to our own bodies? How do broadcast media, telecommunications and bio-technology impact our desires and needs, and, conversely, how do these subjective impulses impact the meanings, operations and development of such information systems? Such are a few of the broad issues informing my work. I frequently take a sociological approach to these issues by creating interactive artwork contingent upon viewer response and participation. However, unlike much traditional sociology or critique following the entrenched condition of "objective research", my work does not seek clinical detachment from its foci.

Recent Submissions

  • 2008 Rockefeller New Media Foundation Fellow Proposal 

    Vanouse, Paul (2009-06-09)
    "Latent Figure Protocol" takes the form of a media installation that uses DNA samples to create emergent representational images. The installation is centered upon a live scientific experiment, the result of which ...
  • Rockefeller New Media Foundation --Supplementary Material 

    Vanouse, Paul (2007-01-25)
    Slides 1-2 Item 1-2000, 1996, interactive installation. 600 pound wax block, live performer, Macintosh computer, barcode scanner, 2 monitors, misc. electronics. The work seeks to contextualize work in anatomical imaging, ...
  • 2005 Rockefeller New Media Foundation Proposal 

    Vanouse, Paul (2007-01-05)
    Latent Figure Protocol will utilize DNA sequencing technologies to create representational images in which there is a tension between that which is portrayed and the DNA materials (from the specific individual or specific ...
  • 2004 Rockefeller New Media Foundation Proposal 

    Vanouse, Paul (2006-07-26)
    The Active-Stimulation Feedback Platform is about networks and flows, consent and resistance, desire and aversion. It is a global simulation, extruded from the computer onto a physical interactive platform, a circle 16 ...


RSS Feeds