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Usability, Learning, and Subjective Experience: User Evaluation of
dc.contributor.author | Pan, Bing | |
dc.contributor.author | Gay, Geri | |
dc.contributor.author | Saylor, John | |
dc.contributor.author | Hembrooke, Helene | |
dc.contributor.author | Henderson, David | |
dc.date.accessioned | 2006-03-20T18:53:42Z | |
dc.date.available | 2006-03-20T18:53:42Z | |
dc.date.issued | 2004-02-27 | |
dc.identifier.citation | http://techreports.library.cornell.edu:8081/Dienst/UI/1.0/Display/cul.htmm/2004-8 | en_US |
dc.identifier.uri | https://hdl.handle.net/1813/2717 | |
dc.description.abstract | This paper describes an evaluation effort of the use of the Kinematic Model for Design Digital Library (K-MODDL) in an undergraduate mathematics class. Based on CIAO! framework, the research revealed usability problems and users? subjective experience when using K-MODDL, confirmed the usefulness of various physical and digital models in facilitating learning, and revealed interesting relationships among usability, learning, and subjective experience. | en_US |
dc.format.extent | 138622 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en_US | |
dc.publisher | Cornell Library Technical Reports and Papers | en_US |
dc.subject | Education | en_US |
dc.subject | mathematics | en_US |
dc.subject | kinematic models | en_US |
dc.title | Usability, Learning, and Subjective Experience: User Evaluation of | en_US |
dc.type | technical report | en_US |