Digital access to this material is pending artist's approval. Materials may be viewed onsite at the Goldsen Archive, Division of Rare and Manuscript Collections, Kroch Library, Cornell University.
Play has a tendency to be beautiful - Johann Huizinga. Game designers create systems that contain opportunities for play; and play, as the quote from Huizinga above suggests, is a beautiful and important part of human culture. It is, however, my opinion that the digital game industry is not digging deeply enough into the potentials of play created by today's technologies. As an experimental game designer, my creative practice is marked by asking questions about the nature of play and the way in which it can evoke deeply significant emotional responses and provoke unusual social interactions. Over the course of my fifteen years as a game designer, I have addressed these questions in terms of interactive narrative, social play, and, most recently, expressive game mechanics. My process involves imagining particular moments of gameplay, meaningful exchanges I'd like to see, and designing a playful systems that will set in motion the potential for these moments to occur. My overarching goal as a game designer is expand the boundaries of games as an art form, and explore the innate beauty of play.
(2009-06-08)Walden, a game, will simulate the experiment in living made by Thoreau at Walden Pond in 1845-47, allowing players to walk in his virtual footsteps, attend to the tasks of living a self-reliant existence, discover in the ...