Digital access to this material is pending artist's approval. Materials may be viewed onsite at the Goldsen Archive, Division of Rare and Manuscript Collections, Kroch Library, Cornell University.
At times my work has been described as falling under the categories of wearable sound, interactive electronic installation, and digital imaging. At other times I have been grouped in with the disciplines of video telepresence, animation, performance, and robotics. Like many artists working amongst and between these categories, the final materials that are used in my production tend to be of less importance than the continuity of the artistic research and ideas behind them. I am driven by a fascination with the design and construction of systems that are organic-electronic hybrids and that have a true function that goes beyond their existence as cultural objects. I am interested in making creative machines - machines that independently make art when cross-pollinated with human interaction. These artworks' behaviors are based in generative algorithms embedded within them. I use networks, reflexivity, and the interplay of randomness and pattern to initiate a genuine engagement of the machines with human visitors and vice versa. I view such innovations as tools for creating new experiential frameworks that question the nature of creativity and authorship.
(2009-06-08)n.udge is an interactive video installation system that uses custom software to generate a world of architecture that grows, recedes, and evolves in response to visitor presence in an exhibition space. This generative ...
(2009-05-28)The "Wind Window One" project will be a monumentally scaled, interactive public artwork. The project was recently selected and contracted for construction as a permanent installation by the lead art consultant for the ...