Digital access to this material is pending artist's approval. Materials may be viewed onsite at the Goldsen Archive, Division of Rare and Manuscript Collections, Kroch Library, Cornell University.

As an artist, I locate my art practice in building communities and connecting disparate relationships in virtual and physical spaces, on-line and off-line. In the past I attempted to create individual artworks and apply contemporary art-making practices and failed. While the Software Art and Net.Art movements encompassed some interesting content like, Carnivore, and the various projects, these movements are largely unknown outside of their immediate communities and rely primarily on the previous tradition of "sole authorship" that Howard Becker and Ed Hutchins disrupted in the 80s and 90s. Thus, I seek another model, FreelLibre and Open Source Software (FLOSS), a model that counters the current proprietary ideological software creation and distribution model where one has to purchase software upon each revision, to see how this approach, which works so well for distributed software ("source") development, could be applied to content development.


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