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  5. Usability, Learning, and Subjective Experience: User Evaluation of

Usability, Learning, and Subjective Experience: User Evaluation of

File(s)
2004-8.pdf (135.37 KB)
Permanent Link(s)
https://hdl.handle.net/1813/2717
Collections
History and Theory of Machines and Mechanisms
Author
Pan, Bing
Gay, Geri
Saylor, John
Hembrooke, Helene
Henderson, David
Abstract

This paper describes an evaluation effort of the use of the Kinematic Model for Design Digital Library (K-MODDL) in an undergraduate mathematics class. Based on CIAO! framework, the research revealed usability problems and users? subjective experience when using K-MODDL, confirmed the usefulness of various physical and digital models in facilitating learning, and revealed interesting relationships among usability, learning, and subjective experience.

Date Issued
2004-02-27
Publisher
Cornell Library Technical Reports and Papers
Keywords
Education
•
mathematics
•
kinematic models
Previously Published as
http://techreports.library.cornell.edu:8081/Dienst/UI/1.0/Display/cul.htmm/2004-8
Type
technical report

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