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Business Cycle and Asset Valuation in the Gaming Industry

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Ukhov24_Business_Cycle_and_Asset_Valuation_in_the_Gaming_Industry.pdf (705.07 KB)
Permanent Link(s)
https://hdl.handle.net/1813/72027
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SHA Articles and Chapters
Author
Canina, Linda
Carvell, Steven A.
Ma, Qingzhong
Ukhov, Andrey D.
Abstract

This study values takeover targets in the gaming industry and finds that privately held takeover targets command lower valuations than publicly traded firms. On average valuation multiples are 46% lower for private targets relative to public firms. This finding has significant implications for owners of privately held gaming companies who may consider a takeover as an option to maximize shareholder value. The study examines the effect of recessions and expansions on valuation. The discount of private targets relative to public targets is present at all stages of the business cycle. Acquisition targets receive lower valuations in recessions and the relative discount for private gaming firms deepens further in recessions. Jointly, the results suggest that recessions have an important impact on the market for corporate control in the gaming industry.

Date Issued
2013-01-01
Keywords
mergers and acquisitions
•
gaming
•
private target discounts
•
valuation
Related DOI
https://doi.org/10.1016/j.jbusres.2012.12.016
Rights
Required Publisher Statement: © Elsevier. Final version published as: Canina, L., Carvell, S. A., Ma, Q., & Ukhov, A. D. (2013). Business cycle and asset valuation in the gaming industry. Journal of Business Research, 66(9), 1689-1695. DOI: 10.1016/j.jbusres.2012.12.016. Reprinted with permission. All rights reserved.
Type
article

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